

The Gems hard currency in GREE's Dragon Realms also follows the Clash of Clans pricing patternĬhair Entertainment's Infinity Blade IIItakes a similar approach too, with its Chips hard currency using five bands ranging from $4.99 to $99.99. It's also the same story with GREE's earlier War of Nations. The Gems hard currency in its recent release Dragon Realms follows Clash of Clans with five bands at exactly the same real money amounts and virtually the same conversion rates.

This got me interested, and looking back at previous Monetizers.Īnd what did I find? Gameloft isn't the only company following Supercell's lead. Total Conquest has six bands for Tokens, but excluding the lowest price point $1.99 (which Clash of Clans doesn't have), the others match exactly.

Total Conquest's economy for its hard currency - Tokens (2 screenshots combined for clarity) This is basically a clone of Supercell's Clash of Clans so I wasn't surprised to see that as well as the gameplay, Gameloft had also used the same basic currency bands as Supercell's game.Ĭlash of Clans' economy for its Gems hard currencyĬlash of Clans has five bands for its in-game hard currency - Gems - which range from $4.99 for 500 gems, up to $99.99 for 14,000 gems. It came to light when I was considering Gameloft's Total Conquest. Part of this has me, calculator in hand, working out the conversion ratios between real money and in-game virtual currencies.Īnd I've noticed something significant in terms of pricing philosophy. As part of our weekly Monetization column, we spend a lot of time looking at the economics of free-to-play games.
